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Gloomhaven

Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
PREORDER Preorder
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
Gloomhaven
SPECIFICATIONS
PLAYERS 1-4
COMPLEXITY Medium
DURATION 60'-120'
CATEGORY Economic
Adventure
Fantasy
Fighting
Exploration
LANGUAGE English
RULES English
MECHANICS

Hand Management

Grid Movement

Co

operative Play

Simultaneous Action Selection

Modular Board

Variable Player Powers

AGE 12+
DESIGNER Isaac Childres
TYPE Base game
VIDEO
Gloomhaven
This product will be released (or reprinted) on the date the publisher has announced. You will be notified via text message upon it's arrival. If a release date is not available in the product's description, it means there have been no updates by the publisher.

Release: August 2017

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a legacy game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Essentially, every turn a player will play two cards out of their hand. Each card has a number at the top, and the number on the first card played will determine their initiative order. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

The 2nd Edition includes upgraded box material and revised rulebook.

140.00
115.99
Ex Tax: 93.54
Reward Points: 225
  • Preorder
  • SKU: CPH0204
SPECIFICATIONS
PLAYERS 1-4
COMPLEXITY Medium
DURATION 60'-120'
CATEGORY Economic
Adventure
Fantasy
Fighting
Exploration
LANGUAGE English
RULES English
MECHANICS

Hand Management

Grid Movement

Co

operative Play

Simultaneous Action Selection

Modular Board

Variable Player Powers

AGE 12+
DESIGNER Isaac Childres
TYPE Base game
VIDEO